The chaotic dog pile of goo balls also proves frustrating in time-sensitive situations, since you'll try to quickly grab a single goo ball from the writing mass of them, but instead you'll accidentally yank out a goo ball that's already been placed, causing your entire structure to collapse. The whistle the game gives you to "call" goo balls is no help, since it seems to only make the goo balls do what they are already doing (i.e., running around chaotically), only faster. You can't just move all the unwanted goo balls aside and dig down to the goo ball you want, because all the goo balls are running around like disobedient children. However, the one goo ball you're trying to pick up is buried beneath 60 other goo balls that you don't want. For example, if there are multiple types of goo balls in a particular stage (let's say regular black goo and balloon goo), you might be trying to pick up a particular kind of goo ball to accomplish a particular task. As the game goes on and the challenges become more difficult, this actually starts to become frustrating for a number of different reasons. As you build, the goo balls whimsically travel around the tresses of the structure you're putting together. In most levels, the goo balls start on a small, pre-built structure. THE CONS: Interacting with the goo balls in the game is not always very user friendly, and in some situations it becomes just plain infuriating. The game's originality is incredibly refreshing and its character will charm you to no end. The game does a fantastic job of creating fresh scenarios, either by introducing new environmental dangers or by introducing new goo balls with new unique abilities. So the challenge of the game is twofold: 1) Figuring what sort of structure you'll need to build to accomplish the level objective, as it is rarely a straight course, 2) Conquering the laws of physics by building a goo structure that not only accomplishes your goal, but is also structurally sound and unlikely to be destroyed by environmental dangers. The more goo balls that reach the exit, the better your score. The objective of most levels is to build a structure (or series of structures) that allows a certain number of goo balls to reach an exit pipe. The basic concept of WOG is that there are these tiny goo balls squirming around in every level, and these goo balls can be picked up by the player using the mouse cursor and then dropped near other goo balls to create structures. The gameplay also deserves points for its originality. The basic concept of WOG is that there are these tiny goo balls squirming around in every level, and these goo balls can be picked up by the player using the mouse cursor and then dropped near other goo balls to THE PROS: My hat is off to this game for its artwork and level design, which are interesting, original, and often adorable. THE PROS: My hat is off to this game for its artwork and level design, which are interesting, original, and often adorable.
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